NVIDIA CloudXR Suite: A Game-Changer for Scalable XR Streaming

NVIDIA CloudXR Suite: A Game-Changer for Scalable XR Streaming With extended reality (XR) becoming an integral part of many industries, NVIDIA is set to elevate the experience with its newly launched CloudXR Suite. This innovative suite is aimed at enhancing streaming quality for all-in-one (AIO) headsets, which, despite their convenience, often fall short in graphics capabilities. NVIDIA's CloudXR Suite has been engineered to revolutionize XR streaming, allowing users with AIO headsets and mobile XR devices to immerse themselves in high-definition environments, irrespective of their location. By leveraging the power of NVIDIA RTX GPUs and the NVIDIA RTX Virtual Workstation software, the suite promises seamless streaming of XR applications to both Android and iOS devices. What sets the CloudXR Suite apart is its dynamic adaptability. It optimizes image quality and frame rates according to network conditions, ensuring optimal augmented-reality and virtual-reality experiences. This adaptability provides businesses the flexibility to efficiently manage XR workloads, while developers benefit from a robust platform to craft tailor-made XR solutions. Ericsson and VMware are among the first to tap into the potential of CloudXR. Collaborations like these pave the way for a more immersive, high-quality XR streaming experience, especially with the integration of low-latency features such as the 5G L4S. Soon to be available for users, NVIDIA's CloudXR Suite is poised to be a game-changer in the XR landscape, promising a seamless streaming experience without compromising on graphic requirements.

Unity Launches Beta Program for visionOS

Apple Vision Pro Unity, the globally renowned platform for designing real-time 3D content, has launched a beta program for visionOS, inclusive of access to Unity PolySpatial. This integration with the Unity editor enables developers to create apps and games compatible with Apple Vision Pro. The partnership between Unity and Apple facilitates a unified look for content by leveraging Unity's PolySpatial technology and Apple's RealityKit-managed app rendering. Such integration ensures that the content built in Unity aligns seamlessly with other apps on visionOS. One of the significant highlights of the collaboration is Unity's commitment to support visionOS and PolySpatial, thus offering users the chance to enjoy Unity apps from day one in Apple Vision Pro's new spatial environments. Developers can sign up for the beta at www.unity.com/spatial. The newly launched beta program empowers creators to build and adapt existing experiences for visionOS, allowing direct previews to Apple Vision Pro from Unity Editor. Intuitive new authoring workflows and robust input tools provide natural interaction using eyes and hands on Vision Pro. Unity's SVP & GM, Ralph Hauwert, expressed excitement about working with Apple, emphasizing the company's commitment to streamlining the process for developers. Apple’s vice president of the Vision Products Group, Mike Rockwell, also shared enthusiasm about Unity-based apps running natively on Apple Vision Pro, thereby utilizing features like low latency pass-through and high-resolution rendering. Comedy studio Triband has already benefited from Unity PolySpatial, adapting their game WHAT THE GOLF? for Apple Vision Pro. CEO of Triband, Peter Bruun, praised Unity's tools for facilitating a smooth transition to create an engaging experience on visionOS. The Unity visionOS beta program includes development support for visionOS, PolySpatial, and access to onboarding resources. More details can be found at www.unity.com/spatial. Unity's collaboration with Apple opens a new horizon for developers, setting a benchmark for future immersive experiences in the industry.

Meta Connect 2023: A Return to Two-Day Event and New Announcements Await

Meta Connect 2023 MENLO PARK, Calif. - In an update following their initial announcement two months ago, Meta has revealed that Meta Connect will be making a significant comeback. Scheduled for September 27-28, the event marks a return to a two-day format. Hosted at the Meta Headquarters in Menlo Park, Calif., attendees and enthusiasts worldwide are ensured of an immersive experience. The company plans to broadcast the event live on several social channels, ensuring that a global audience can stay tuned in real-time. Among the key highlights is the Keynote, to be delivered by Mark Zuckerberg. Additionally, the Developer State of the Union and various breakout sessions will delve deep into topics encompassing AI, virtual reality, mixed reality, and augmented reality. Attendees gracing the event in person can anticipate demo experiences, exclusive networking events, among other offerings. Though the in-person slots are limited due to constraints, the virtual gates are open to all. A special focus this year is the eagerly anticipated unveiling of the Quest 3. Apart from this, glimpses into the latest strides in AI and XR innovation, a peek into the evolving metaverse, and interactions with the vibrant community of developers, builders, and creators are on the agenda. Those interested should mark their calendars and keep a vigilant eye out for further details as the date approaches. Meanwhile, for exclusive insights, programming announcements, and real-time updates, signing up at metaconnect.com is highly recommended.

Meta Horizon Worlds v123 Unveils Exciting New Features and Fixes

Release Notes Meta Horizon Worlds has rolled out its latest version, v123, and fans of the virtual platform have much to look forward to. This update not only brings about a feature test related to quests and rewards but also addresses several bugs that have been affecting the user experience. What's New? Quests and Rewards Expansion: The developers are currently testing new features tied to quests and rewards. Some users might come across short-term experiments where achievements and quests are displayed on the World details page. Thursday Night Rumble: An exciting event for the community has been introduced. Every Thursday night, from 5:00 to 7:00 pm PT, players can engage in Super Rumble, pitting their skills against others and proving their dominance. Improvements and Fixes: Quality of Life Enhancements: Avatars will now appear more luminous when viewing their hands or their reflection, particularly in Welcome Island. Movement and Physics: Issues that hindered the smooth movement of objects, especially larger ones that rotate slowly, have been addressed. Duplicated objects that exhibited unusual sliding tendencies due to a defined center of mass will now move normally. Party Interaction: A glitch that stopped individuals in a party from accepting an invite to another member’s Personal Space has been fixed. For Creators: The limit on creating Persistent Player Variables has been raised from 75. Additionally, a problem regarding the erroneous movement of duplicated objects has been rectified. Current Known Issues: Emotion Mix-Up: Sometimes, using the “sad” emote accidentally triggers the “angry” one. Object Interactions: Grab points may sometimes be challenging to spot or grasp, and grabbable objects can unintentionally apply force to avatars. Music Settings: Despite setting World Music to 0%, music might still play in the background. For Creators: Completely erasing an object’s tag requires modifying the tag first. Also, worlds with multiple collaborators might face hitches loading door content. Moreover, there's a scripting sequence error related to player entry events. Meta Horizon Worlds continues to evolve, and with this update, the team is moving closer to providing an even more seamless virtual experience for its users. Whether you're into quests or just looking to hang out with friends, this platform is gearing up to offer something for everyone.


We recommended

NVIDIA CloudXR Suite: A Game-Changer for Scalable XR Streaming

NVIDIA CloudXR Suite: A Game-Changer for Scalable XR Streaming With extended reality (XR) becoming an integral part of many industries, NVIDIA is set to elevate the experience with its newly launched CloudXR Suite. This innovative suite is aimed at enhancing streaming quality for all-in-one (AIO) headsets, which, despite their convenience, often fall short in graphics capabilities. NVIDIA's CloudXR Suite has been engineered to revolutionize XR streaming, allowing users with AIO headsets and mobile XR devices to immerse themselves in high-definition environments, irrespective of their location. By leveraging the power of NVIDIA RTX GPUs and the NVIDIA RTX Virtual Workstation software, the suite promises seamless streaming of XR applications to both Android and iOS devices. What sets the CloudXR Suite apart is its dynamic adaptability. It optimizes image quality and frame rates according to network conditions, ensuring optimal augmented-reality and virtual-reality experiences. This adaptability provides businesses the flexibility to efficiently manage XR workloads, while developers benefit from a robust platform to craft tailor-made XR solutions. Ericsson and VMware are among the first to tap into the potential of CloudXR. Collaborations like these pave the way for a more immersive, high-quality XR streaming experience, especially with the integration of low-latency features such as the 5G L4S. Soon to be available for users, NVIDIA's CloudXR Suite is poised to be a game-changer in the XR landscape, promising a seamless streaming experience without compromising on graphic requirements.

Unity Launches Beta Program for visionOS

Apple Vision Pro Unity, the globally renowned platform for designing real-time 3D content, has launched a beta program for visionOS, inclusive of access to Unity PolySpatial. This integration with the Unity editor enables developers to create apps and games compatible with Apple Vision Pro. The partnership between Unity and Apple facilitates a unified look for content by leveraging Unity's PolySpatial technology and Apple's RealityKit-managed app rendering. Such integration ensures that the content built in Unity aligns seamlessly with other apps on visionOS. One of the significant highlights of the collaboration is Unity's commitment to support visionOS and PolySpatial, thus offering users the chance to enjoy Unity apps from day one in Apple Vision Pro's new spatial environments. Developers can sign up for the beta at www.unity.com/spatial. The newly launched beta program empowers creators to build and adapt existing experiences for visionOS, allowing direct previews to Apple Vision Pro from Unity Editor. Intuitive new authoring workflows and robust input tools provide natural interaction using eyes and hands on Vision Pro. Unity's SVP & GM, Ralph Hauwert, expressed excitement about working with Apple, emphasizing the company's commitment to streamlining the process for developers. Apple’s vice president of the Vision Products Group, Mike Rockwell, also shared enthusiasm about Unity-based apps running natively on Apple Vision Pro, thereby utilizing features like low latency pass-through and high-resolution rendering. Comedy studio Triband has already benefited from Unity PolySpatial, adapting their game WHAT THE GOLF? for Apple Vision Pro. CEO of Triband, Peter Bruun, praised Unity's tools for facilitating a smooth transition to create an engaging experience on visionOS. The Unity visionOS beta program includes development support for visionOS, PolySpatial, and access to onboarding resources. More details can be found at www.unity.com/spatial. Unity's collaboration with Apple opens a new horizon for developers, setting a benchmark for future immersive experiences in the industry.



Copyright 2024 XRTechNews. All rights reserved.